A
Acceptation techniques (c), see also input techniques (d)
Adaptivity (a), see also adaptive software or adaptive courseware
Adaptive courseware (a), see also adaptivity
Addaptive software (a), see also adaptivity
Algebraic models (c)
Analogue notation way (c)
Analogue scheme (c)
Analytical solution (c)
Authoring environment or systems (c) (d)
Applications, see also applets or simulation products
Applets, see applications, microworld or simulation products
B
Block scheme (d)
Building blocks (d)
C
CAI, see Computer Assisted Instruction
CAL, see Computer Assisted Learning
Case, see problem
CBT, see Computer Based Training
Cognitive load, see the PI theory
Computer Assisted Instruction (CAI) (c)
Computer Assisted Learning (CAL) (c)
Computer simulation, see aslo simulation (a) (a) (d)
Conceptual model (a)
Content (in a multimedia products) (a)
Control systems (d)
Courseware, see also CAI or tutorial CAI
D
Designing philosophy (about simulation environments) (d)
Dimensions (of multimedia products) (a) (d), see also multimedia
Dimensie (a)
Differential equations (a), see also mathematical models
Discovery learning (d), see also ontdekkend leren
Doing environment (a), see also learning of working environment
E
Editing environment (a), see also editors
Editor (d)
Educational instrumentation technology, see instrumentation technology
e-Book (a), see also eBook, e-Books, e-Boek, e-Boeken
Environments, see learning-, working- or doing-environments
F
Frame, see viewport (d)
H
Higher order courseware (a)
Higher order e-Learning (a)
I
Identiteit (a)
ICAI, see Intelligent Computer Assisted Instruction
ICS, see Intelligent Computer Simulation
Inclick regions (in Dutch: inklik regio's)
Input techniques (d)
Input-animation techniques (d)
Instruction materials (e)
Instruction environment (e)
Instrumention (c) (d), see also Instrumentation technology
Instrumentation technology (ISM) (c) (d)
intelligent Computer Assisted Instruction (ICAI) (c) (d)
Intelligent Computer Simulation (ICS) (d) (e)
Intelligent computer simulation program (an ICS program) (d) (e)
Intelligent tutoring system (ITS), see also adaptivity
Interventions (c), see also parameters
J
JavaTHESIS system (a) (e), see also the THESIS family
K
Krachtenveld (a)
L
Learning environment (c)
Learning environments for simulation (b) (d) (d)
Learning by doing an assignment (b)
Learning model (in Dutch: leermodel) (a) (d) (d)
Learning objects, see microworlds or simulation products
M
M equations (c), also the equations of Min, Min equations, M-vergelijkingen
MacTHESIS software (a)
MacTHESIS system (a), see also the THESIS family
Mathematical model (c)
Media, see also multimedia (d)
Mental models (d)
Microworlds, see simulation products
Model (different kind of models) (d)
Model of learning (in Dutch: een denkmodel over leren) (d)
Model variables, also variables (c)
Model parameters (c), see also parameters or interventions
Model-driven animation (c)
Model-driven computer simulations (c)
Model-driven messages (c)
Model-driven simulation (c)
Model-driven video (c), see also intelligent feedback
Modelling, see also modelvorming (c)
Multimedia (b), see also more dimensional multimedia
Multiple representation, (d), see also way of representation
More dimensional multimedia (b) (d), see also multimedia
O
Open learning environments (c)
Output techniques (c), see also presentation techniques (d)
Order of parallelism (d)
Order of animation (d)
P
Parallel Instruction theory, see also PI theory (a) (e)
Parallel Information theory, see the Parallel Instruction theory
PI theory, see also the parallel instruction theory (a) (d
Presentation techniques, see also output techniques (a) (d)
Problem, see case
Problem oriented, see problem or case
Products, see simulation products
Programming environment, see environments
Q
Qualitative learning model (e)
Quantitative learning model (e)
S
Repesentation (of models) (c) (e)
Scratch pad, also electronisch kladblok
Simulation applications, see simulation products
Simulation CAL (a)
Simulation languages, as ISL, etc.
Simulation products (d)
Simulation programs (a) (e), see also simulation products
Simulation programs (of Min) (e) (e), see also simulation products
Simulators, see also simulation applications
Starting values (a)
SuperTHESIS (a), see also the THESIS family
Split attention, see the PI theory
T
Task, see also problem, case (casus) or task oriented
Task oriented, see also problem oriented (x)
Teachers environment, see also editing environment (a)
Techniques, see sometimes methods (d)
THESIS family or THESIS systems (a), see also the THESIS family
Tutorial courseware, see also tutorials or CAI
U
Universal design systems (a), see Universal design systems for simulation
Universal design systems for simulation (a), see also my simulation systems
V
Variables, see model variables or models
Viewports, see frames
Virtual reality (VR), see virtual phenomenas
Virtual phenomenas, see simulations or discovery environments
W
Way of notation (a)
Way of representation (in Dutch: weergavevormen) (d)
Web based simulations, see simulations or virtual phenomenas
Working environments (a), see also learning environment
Enschede, 1995 - 2005; updated 2012