A text is given as article (a), sometimes as book (b), sometimes as chapter (c), sometimes as text in Dutch (d), sometimes as example (e).


Acceptation techniques (c), see also input techniques (d)

Adaptivity (a), see also adaptive software or adaptive courseware

Adaptive courseware (a), see also adaptivity

Addaptive software (a), see also adaptivity

Algebraic models (c)

Analogue notation (c) (d)

Analogue notation way (c)

Analogue scheme (c)

Analytical solution (c)

Animation (d) (d)

Authoring environment or systems (c) (d)

Applications, see also applets or simulation products

Applets, see applications, microworld or simulation products


Black box (c) (d)

Block scheme (d)

Building blocks (d)


CAI, see Computer Assisted Instruction

CAL, see Computer Assisted Learning

Case, see problem

CBT, see Computer Based Training

Cognitive load, see the PI theory

Computer Assisted Instruction (CAI) (c)

Computer Assisted Learning (CAL) (c)

Computer simulation, see aslo simulation (a) (a) (d)

Conceptual model (a)

Content (in a multimedia products) (a)

Control systems (d)

Courseware, see also CAI or tutorial CAI


Designing (d) (d) (d)

Designing environment (a) (d)

Designing philosophy (about simulation environments) (d)

Dimensions (of multimedia products) (a) (d), see also multimedia

Differential equations (a), see also mathematical models

Discovery learning (d), see also ontdekkend leren

Doing environment (a), see also learning of working environment


Editing environment (a), see also editors

Editor (d)

Educational instrumentation technology, see instrumentation technology

e-Book (a), see also eBook, e-Books, e-Boek, e-Boeken

Environments, see learning-, working- or doing-environments


Frame, see viewport (d)


Higher order courseware (a)

Higher order e-Learning (a)


ICAI, see Intelligent Computer Assisted Instruction

ICS, see Intelligent Computer Simulation

Inclick regions (in Dutch: inklik regio's)

Input techniques (d)

Input-animation techniques (d)

Instruction (a) (b) (e)

Instruction materials (e)

Instruction environment (e)

Instrumention (c) (d), see also Instrumentation technology

Instrumentation technology (ISM) (c) (d)

intelligent Computer Assisted Instruction (ICAI) (c) (d)

Intelligent Computer Simulation (ICS) (d) (e)

Intelligent computer simulation program (an ICS program) (d) (e)

Intelligent feedback (d) (e)

Intelligent tutoring system (ITS), see also adaptivity

Interventions (c), see also parameters


JavaTHESIS system (a) (e), see also the THESIS family


Learning environment (c)

Learning environments for simulation (b) (d) (d)

Learning by doing an assignment (b)

Learning model (in Dutch: leermodel) (a) (d) (d)

Learning objects, see microworlds or simulation products


M equations (c), also the equations of Min, Min equations, M-vergelijkingen

MacTHESIS philosophy (a) (d)

MacTHESIS software (a)

MacTHESIS system (a), see also the THESIS family

Mathematical model (c)

Media, see also multimedia (d)

Mental models (d)

Microworlds, see simulation products

Model (different kind of models) (d)

Model of learning (in Dutch: een denkmodel over leren) (d)

Model variables, also variables (c)

Model parameters (c), see also parameters or interventions

Model-driven animation (c)

Model-driven computer simulations (c)

Model-driven messages (c)

Model-driven simulation (c)

Model-driven video (c), see also intelligent feedback

Modelling, see also modelvorming (c)

Multimedia (b), see also more dimensional multimedia

Multiple representation, (d), see also way of representation

More dimensional multimedia (b) (d), see also multimedia


Open learning environments (c)

Output techniques (c), see also presentation techniques (d)

Order of parallelism (d)

Order of animation (d)


Parallel Instruction theory, see also PI theory (a) (e)

Parallel Information theory, see the Parallel Instruction theory

Parallelism (a) (d) (d) (d)

PI theory, see also the parallel instruction theory (a) (d

Presentation techniques, see also output techniques (a) (d)

Problem, see case

Problem oriented, see problem or case

Products, see simulation products

Programming environment, see environments


Qualitative learning model (e)

Quantitative learning model (e)


Repesentation (of models) (c) (e)

Scratch pad, also electronisch kladblok

Simulation applications, see simulation products

Simulation (a) (b) (d)

Simulation CAL (a)

Simulation languages, as ISL, etc.

Simulation products (d)

Simulation programs (a) (e), see also simulation products

Simulation programs (of Min) (e) (e), see also simulation products

Simulators, see also simulation applications

Starting values (a)

SuperTHESIS (a), see also the THESIS family

Split attention, see the PI theory


Task, see also problem, case (casus) or task oriented

Task oriented, see also problem oriented (x)

Teachers environment, see also editing environment (a)

Techniques, see sometimes methods (d)

THESIS family or THESIS systems (a), see also the THESIS family

Tutorial courseware, see also tutorials or CAI


Universal design systems (a), see Universal design systems for simulation

Universal design systems for simulation (a), see also my simulation systems

User interfaces (a) (d)


Variables, see model variables or models

Viewports, see frames

Virtual reality (VR), see virtual phenomenas

Virtual phenomenas, see simulations or discovery environments


Way of notation (a)

Way of representation (in Dutch: weergavevormen) (d)

Web based simulations, see simulations or virtual phenomenas

Working environments (a), see also learning environment

Enschede, 1995 - 2005; updated 2012